Source SDK. So, I'm trying to get into modding. I followed this tutorial: moddb tutorial using Source SDK , but doing a multiplayer mod instead of a singleplayer one. If I debug in visual studio I can run the client and successfully create a listen server and play by myself. However, attempting to run it as a dedicated server causes it to just run a vanilla Half-Life 2 Deathmatch game instead. Connection to Steam servers successful. So, going into my client, I can see the server if I "add Server" under favorites, but it is listed as a Half-Life 2 Deathmatch server, so it will not appear in the server browser of my mod after I manually add it, because it is filtering based on my mod. So, any ideas why my server is launching HL2 Deathmatch instead of koala? Yes, that is what I have. The only gameinfo.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. On a fresh Ubuntu First problem, it wasn't finding the steamclient. Second problem, whenever I start a dedicated server with this command.
Hello There, Guest! Login Register. Login Username: Password: Lost Password? Remember me. Thread Modes. Posts: 2 Threads: 1 Joined: Jul Reputation: 0. Hello everyone! We are trying to create our source mod. Now I want to run a dedicated server for our mod just to test whether it is possible to connect and play multiplayer. So, I downloaded dedicated server for sdk appID
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